Digital art of some human legs, titled Flesh Leg Notes. A standing leg is labeled as Standing, a bent leg is labeled as Bent at 90 degree angle, and a squatting leg is labeled as Squatting. Digital art of some human legs with above-the-knee prosthetics, titled Above-the-Knee Prosthetic Leg Notes. Different prosthetic leg types are shown, with notes explaining further details about them. On the right, two of the legs are also bent and squatting. The following is a transcript of the notes:  A prosthetic leg is, at minimum, made up of a pole/pipe/etc. that acts as the main support. This is sometimes called a pylon.  For above-the-knee prosthetics, there needs to be at least one mechanical joint, which acts as a replacement for the knee joint.  A secondary joint with the foot is of course acting as an ankle joint.  The pylon can be shaped differently in some types of prosthetic legs, to better mimic the shape of the lower leg and/or to offer better support for the user.  The foot of a prosthetic leg is not always an actual foot shape, as other devices can be better for jogging, sports, etc.  Some are even capable of switching out just the foot portion!  (pointing towards the knee on a prosthetic leg being used for squatting down) Oversimplification/exaggeration here, but you probably get the idea.  Ideally, a good prosthetic should help with movement, not hinder it. Digital art of some human legs with the blue cybernetic legs used by Devil Theory in the video game Bomb Rush Cyberfunk, titled Why Devil Theory's Legs are GOD AWFUL!! Two of the legs are bent and squatting to demonstrate that the original design is impractical for realistic movement. One of the legs has a longer prosthetic, but it still shows how impractical the design is even with that change. The following is a transcript of the notes:  (near in-game screenshots of Devil Theory's legs) Images from the BRC Fandom Wiki  First and foremost, I and a lot of other people find them hard to draw. Even when using the model and in-game references, it can be hard to follow how the whole thing is supposed to work!  Second, they look like they realistically would cause way more problems with movement than they would help! The main problem being the blockiness of the top part looking like it'd be hard to properly bend.  The sketches and notes on the right side are all based off the full leg. Using the actual model as a main reference, it shows additional design issues that are usually hidden by animations/the rest of the model.  (pointing towards the part of the Devil Theory foot that bends a bit in the game) At least it bends here  (pointing towards part of the Devil Theory foot that shows a space in the foot right under where the ankle would be) Weird hell space? Not sure if that actually helps anything  (other notations in red around the other parts of the legs, mostly to point out parts that causing clipping in game, and would cause major discomfort in real life)  Even when taking into account the usual amount of clipping that's expected in video games...  ... these still look painfully bad  Even if the pylon above the knee joint was longer (i.e. less thigh flesh to account for), the blockiness of the top back of these legs clearly still cause issues with usability/functionality Digital art of some cybernetic legs (i.e. advanced and futuristic prosthetics), titled A Different Cybernetic Leg Design! One leg on the left is fully cybernetic, and intended to be a headcanon design for DOT EXE, who are assumed to be fully-cybernetic. The rest of the legs are still partially flesh, with the rest being a cybernetic leg up to about halfway up the thigh. Some of the legs are shown bent and squatting to demonstrate their usability compared to the original leg design for Devil Theory. The following is a transcript of the notes:  (pointing towards the fully cybernetic leg) Headcanon DOT EXE leg design for comparison  For my idea, cybernetic legs consist of various parts and internals that make them more mobile and advanced than basic prosthetics.  The outer portion of a cyber leg is made up of lightweight protectice metal covers, plus thick yet flexibl silicon that provides protection while still allowing for movement near joint sections.  (pointing towards drawings of the knee portions of both the DOT EXE and Devil Theory legs, just without the silicon parts in order to show the joints and wires underneath) Examples of joint areas without the silicon cover  Part of why these are more advanced than regular prosthetics is that cyber limbs like these connect to the nerves and muscle of the flesh. Think of it kind of like Automail from Fullmetal Alchemist.  (pointing towards the plain cyber leg with partial flesh) How Devil Theory's legs look normally  (pointing towards another drawing of the leg with blue armor on top of the normal cyber leg) Devil Theory also have additional armor that can be attached on top of the regular covers, giving more protection for intensive activities such as fighting and parkour.  Overall my intention for this redesign is to give better realistic(ish) movement and comfort compared to the originals.  It is also meant to be much easier to draw while still being blocky like the originals! Draw a human leg, thin it down just a bit, then add the covers/armor in the right spots and color the silicon sections over the joints.

I am trying to get back into my normal drawing stuff, mainly some Devil Theory things. But then I got sidetracked due to frustrations over drawing DT’s stupid blocky cyber legs. I can use the model and even in-game stuff as a reference and yet it still feels like it doesn’t make sense from certain angles!! @_@;

So i took a detour and did some stuff I’ve been meaning to down for a while anyways: Come up with a redesign of their cyber legs that’s easier to draw while still being at least a little cool looking.

Part of this is also comparing to most(?) real world above-the-knee prosthetics, to show that the original DT legs are not only harder to draw, but are also impractical and uncomfortable for helpful movement support anyways!!

I’m happy with what I came up with here for the final redesign! Feel free to let me know what you think. :>

(Also, with the brief mention of DOT EXE here, I still need to do a more thorough design for DE’s full body. I did do a rough sketch a while ago, but I’d like to do something like this for a proper set of full body notes.)

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